Main Article Content
Abstract
This study aims to determine: 1) Describe the implementation process of Edpuzzle interactive multimedia in economics learning at MAN 1 Majene Regency. 2) Identify the obstacles faced by teachers in implementing Edpuzzle in economics learning at MAN 1 Majene Regency. 3) Analyze the effect of using Edpuzzle interactive multimedia on student engagement in economics learning at MAN 1 Majene Regency. The research method used is a descriptive quantitative approach method. The research variables consist of Edpuzzle Media (Variable X) and Economics Learning (Variable Y). Data collection techniques use observation, questionnaires and documentation. The data analysis techniques used are descriptive statistics and inferential analysis. Based on the results of the study that: 1) The use of Edpuzzle interactive multimedia in economics learning at MAN 1 Majene Regency has proven to be effective. Students feel the benefits in understanding the material, while teachers find it easier to compile interactive materials. Features such as interactive questions and progress tracking help student engagement. In addition, Edpuzzle's flexibility in distance learning and blended learning improves understanding and learning independence. 2). Constraints in implementing Edpuzzle include limited internet access, inadequate devices, and students' understanding of the platform. Teachers also have difficulty in adjusting appropriate materials and limited features of the free version. In addition, the lack of direct interaction makes some students tend to be passive or less focused on completing assignments. 3) The influence of Edpuzzle as a learning medium on economic learning is in the moderate category with a correlation of 0.397. The significance test shows that R count (0.397) > R table (0.284) and the Sig. value. (2-tailed) = 0.005 <0.05, so that the relationship between the two is positive and significant. This means that the higher the use of Edpuzzle, the better the students' understanding of economic subjects at MAN 1 Majene Regency
Keywords
Article Details
References
- Achmad, Naskia, Mentari Ganiati, and Dinda Nur Kur. 2021. “Implementasi Edpuzzle Dalam Meningkatkan Minat Belajar Peserta Didik Pada Era New Normal.” Ujmes 06(02): 2.
- Basiroh, U. (2015). Efektivitas Pembelajaran Cooperative Learning Tipe Question Student Have (QSH) dengan Pendekatan Scientific Berbantu Media Pembelajaran Video terhadap Hasil Belajar Matematika Peserta Didik Kelas VII pada Pokok Bahasan Aritmetika Sosial di MTs Al-Muayyad 03. Skripsi. Semarang: Universitas Islam Negeri Walisongo.
- Boonyabenjarit, Natcha. 2019. “Multimedia Learning Theory: Preparing for the New Generation of Students.” ISS 1.
- Deni Darmawan, Pipih Setiawati, Didi Supriadie, Muthia Alinawati. 2020. Penggunaan Multimedia Pembelajaran Interaktif Untuk Meningkatkan Keterampilan Menulis English Simple Sentences Pada Mata Kuliah Basic Writing Di STKIP Garut. PEDAGOGIA: Jurnal Ilmu Pendidikan.
- Dewi, T. A. (2015). Implementasi Multimedia Interaktif dalam Pembelajaran Ekonomi di Sekolah. Jurnal Promosi Program Studi Pendidikan Ekonomi, 3(2).
- Djoko Sri Bimo, dkk. 2022. “IMPLEMENTASI MULTIMEDIA INTERAKTIF PADA PEMBELAJARAN SIMPLE PRESENT TENSE.” Journal of Learning and Technology 1.
- Giyanto, R., Wahyuni, L., & Pratama, D. (2020). Efektivitas pembelajaran daring dengan Edpuzzle dalam materi polimer terhadap keterampilan pemecahan masalah siswa. Jurnal Pendidikan Sains dan Teknologi, 8(4), 110-125.
- Herman, Diw Surjono. 2017. Multimedia Pembelajaran Interaktif Konsep dan Pengembangan. UNY Press.
- Hidayat, M., & Pratama, R. (2021). Analisis efektivitas metode blended learning dalam pembelajaran ekonomi. Jurnal Inovasi Pendidikan Ekonomi, 9(2), 112–130.
- Indrawan, Irjus, Hadion Wijoyo, I Made Arsa Wiguna, and Edi Wardani. 2020. Media Pembelajaran Berbasis Multimedia.
- Joko Kuswanto, Yosita Walusfa. 2017. Pengembangan Multimedia Pembelajaran pada Mata Pelajaran Teknologi Informasi dan Komunikasi Kelas VIII. Innovative Journal of Curriculum and Educational Technology.
- Kementerian Pendidikan dan Kebudayaan. (2021). Ekonomi kelas X. Retrieved from https://repositori.kemdikbud.go.id
- Kuckian, S., Smith, R., & Taylor, L. (2022). Pemanfaatan Edpuzzle: Alat interaktif dalam praktik pengajaran. Jurnal Teknologi Pendidikan, 15(3), 45-60. https://www.researchgate.net/publication/358201052_Utilization_of_ED_Puzzle_An_interactive_tool_in_teaching_practices
- Kuhlmann, Shelbi L., Matthew L. Bernacki, and Jeffrey A. Greene. 2023. “A Multimedia Learning Theory-Informed Perspective on Self-Regulated Learning.” New Directions for Teaching and Learning 2023(174): 17–23.
- Parulian Sibuea, dkk. 2024. Pengembangan Multimedia dalam Pembelajaran Pendidikan Agama Islam. Jurnal Pendidikan Tambusai.
- Putri, A. D., & Santoso, R. (2020). Pengaruh model pembelajaran berbasis masalah terhadap pemahaman konsep ekonomi siswa. Jurnal Pendidikan Ekonomi Indonesia, 5(1), 45–58. https://doi.org/xxxxx
- Ramasany, Vinohthini, Norah Md Noor, and Norasykin Mohd Zaid. 2022. “Effects of Learning Using EDPUZZLE Interactive Video Application on Students’ Interest, Engagement and Achievement in Science Subjects.” Innovative Teaching and Learning Journal 6(2): 59–72.
- Schnotz, Wolfgang. 2023. “Multimedia Comprehension.” Multimedia Comprehension.
- Suhendri, H. (2011). Pengaruh kecerdasan matematis–logis dan kemandirian belajar terhadap hasil belajar matematika. Formatif: Jurnal Ilmiah Pendidikan MIPA, 1(1).
- Sulak, A., Kartal, B., & Demir, F. (2022). Dampak penggunaan Edpuzzle terhadap pencapaian mata kuliah penilaian dan pengukuran. Jurnal Inovasi Pendidikan, 10(2), 78-92. https://www.researchgate.net/publication/358152418_Impact_of_EDpuzzle_Use_on_the_Assessment_and_Measurement_Course_Achievement
- Surjono, Herman Dwi. 2017. Multimedia Pembelajaran Interaktif.
- Vivianingsih, Vivianingsih, Nurus Suhliyatin, Muhlisatul Mahmudah, and Sholahudin Al Ayubi. 2023. “The Effect of Interactive Learning Video Media Aided by Edpuzzle toward Student Learning.” Jurnal Inovasi dan Teknologi Pembelajaran 10(1): 24.
- Wang, Zheng, Dan Xu, Zhedong Zheng, and Kui Jiang. 2022. “Multimedia Content Understanding in Harsh Environments.” MM 2022 - Proceedings of the 30th ACM International Conference on Multimedia: 7372–73.
References
Achmad, Naskia, Mentari Ganiati, and Dinda Nur Kur. 2021. “Implementasi Edpuzzle Dalam Meningkatkan Minat Belajar Peserta Didik Pada Era New Normal.” Ujmes 06(02): 2.
Basiroh, U. (2015). Efektivitas Pembelajaran Cooperative Learning Tipe Question Student Have (QSH) dengan Pendekatan Scientific Berbantu Media Pembelajaran Video terhadap Hasil Belajar Matematika Peserta Didik Kelas VII pada Pokok Bahasan Aritmetika Sosial di MTs Al-Muayyad 03. Skripsi. Semarang: Universitas Islam Negeri Walisongo.
Boonyabenjarit, Natcha. 2019. “Multimedia Learning Theory: Preparing for the New Generation of Students.” ISS 1.
Deni Darmawan, Pipih Setiawati, Didi Supriadie, Muthia Alinawati. 2020. Penggunaan Multimedia Pembelajaran Interaktif Untuk Meningkatkan Keterampilan Menulis English Simple Sentences Pada Mata Kuliah Basic Writing Di STKIP Garut. PEDAGOGIA: Jurnal Ilmu Pendidikan.
Dewi, T. A. (2015). Implementasi Multimedia Interaktif dalam Pembelajaran Ekonomi di Sekolah. Jurnal Promosi Program Studi Pendidikan Ekonomi, 3(2).
Djoko Sri Bimo, dkk. 2022. “IMPLEMENTASI MULTIMEDIA INTERAKTIF PADA PEMBELAJARAN SIMPLE PRESENT TENSE.” Journal of Learning and Technology 1.
Giyanto, R., Wahyuni, L., & Pratama, D. (2020). Efektivitas pembelajaran daring dengan Edpuzzle dalam materi polimer terhadap keterampilan pemecahan masalah siswa. Jurnal Pendidikan Sains dan Teknologi, 8(4), 110-125.
Herman, Diw Surjono. 2017. Multimedia Pembelajaran Interaktif Konsep dan Pengembangan. UNY Press.
Hidayat, M., & Pratama, R. (2021). Analisis efektivitas metode blended learning dalam pembelajaran ekonomi. Jurnal Inovasi Pendidikan Ekonomi, 9(2), 112–130.
Indrawan, Irjus, Hadion Wijoyo, I Made Arsa Wiguna, and Edi Wardani. 2020. Media Pembelajaran Berbasis Multimedia.
Joko Kuswanto, Yosita Walusfa. 2017. Pengembangan Multimedia Pembelajaran pada Mata Pelajaran Teknologi Informasi dan Komunikasi Kelas VIII. Innovative Journal of Curriculum and Educational Technology.
Kementerian Pendidikan dan Kebudayaan. (2021). Ekonomi kelas X. Retrieved from https://repositori.kemdikbud.go.id
Kuckian, S., Smith, R., & Taylor, L. (2022). Pemanfaatan Edpuzzle: Alat interaktif dalam praktik pengajaran. Jurnal Teknologi Pendidikan, 15(3), 45-60. https://www.researchgate.net/publication/358201052_Utilization_of_ED_Puzzle_An_interactive_tool_in_teaching_practices
Kuhlmann, Shelbi L., Matthew L. Bernacki, and Jeffrey A. Greene. 2023. “A Multimedia Learning Theory-Informed Perspective on Self-Regulated Learning.” New Directions for Teaching and Learning 2023(174): 17–23.
Parulian Sibuea, dkk. 2024. Pengembangan Multimedia dalam Pembelajaran Pendidikan Agama Islam. Jurnal Pendidikan Tambusai.
Putri, A. D., & Santoso, R. (2020). Pengaruh model pembelajaran berbasis masalah terhadap pemahaman konsep ekonomi siswa. Jurnal Pendidikan Ekonomi Indonesia, 5(1), 45–58. https://doi.org/xxxxx
Ramasany, Vinohthini, Norah Md Noor, and Norasykin Mohd Zaid. 2022. “Effects of Learning Using EDPUZZLE Interactive Video Application on Students’ Interest, Engagement and Achievement in Science Subjects.” Innovative Teaching and Learning Journal 6(2): 59–72.
Schnotz, Wolfgang. 2023. “Multimedia Comprehension.” Multimedia Comprehension.
Suhendri, H. (2011). Pengaruh kecerdasan matematis–logis dan kemandirian belajar terhadap hasil belajar matematika. Formatif: Jurnal Ilmiah Pendidikan MIPA, 1(1).
Sulak, A., Kartal, B., & Demir, F. (2022). Dampak penggunaan Edpuzzle terhadap pencapaian mata kuliah penilaian dan pengukuran. Jurnal Inovasi Pendidikan, 10(2), 78-92. https://www.researchgate.net/publication/358152418_Impact_of_EDpuzzle_Use_on_the_Assessment_and_Measurement_Course_Achievement
Surjono, Herman Dwi. 2017. Multimedia Pembelajaran Interaktif.
Vivianingsih, Vivianingsih, Nurus Suhliyatin, Muhlisatul Mahmudah, and Sholahudin Al Ayubi. 2023. “The Effect of Interactive Learning Video Media Aided by Edpuzzle toward Student Learning.” Jurnal Inovasi dan Teknologi Pembelajaran 10(1): 24.
Wang, Zheng, Dan Xu, Zhedong Zheng, and Kui Jiang. 2022. “Multimedia Content Understanding in Harsh Environments.” MM 2022 - Proceedings of the 30th ACM International Conference on Multimedia: 7372–73.